Vayne pays a visit to the Radiant Order’s Runemaster in order to learn a thing or two about runelore and how to take down the Order’s wards.
Now that he’s had a taste of just how immersive Ascendancy Online can be, Neil feels a strange mix of anticipation and anxiety as he heads to the manor of Brandt City’s Patriarch.
Marcus leaves Corey at Auggie’s mercy while he pays a visit to an important acquaintance at one of the Hall of Heroes’ most secure detention facilities.
Opinions in Seaside City are sharply polarized when Justicar issues a challenge against Imperious and the Azure Synod. Thankfully, the anticipated showdown fails to materialize.
Aberforth discovers pleasures he’s never known before at Llwrydd’s hands and ends up succumbing to the elf’s charms before long.
The mission goes awry; the human-orc alliance has heavily underestimated the strength of the enemy and Aberforth does not discover the truth until it’s too late. Though he exerts himself to his utmost, Llwrydd, the enemy general, is able to easily overpower him.
Aberforth Strongjaw is a martial genius and the champion of his clan. When their alliance with the humans draws the Redwolves into war with the elves of the Forest of Ymrion, he marches to the front lines with the men and volunteers for a perilous mission to strike at the very heart of the enemy forces.
Vayne tells the truth and is surprised to find that Arthur’s faith is far more fragile than he anticipated.
Vayne tells Arthur of a possible treatment, one that will be more pleasant than Arthur can even begin to imagine.
Vayne helps Arthur with his problem, diagnoses the paladin’s “condition” and offers him the hope of a treatment—if not a cure.